Joustaposition
People's Choice Award
Runner-up LevelUp 2017
![Design Lead.png](https://static.wixstatic.com/media/7a51e5_20adc781d0794bd6bf4f48a37de52d87~mv2.png/v1/fill/w_150,h_35,al_c,q_85,enc_avif,quality_auto/Design%20Lead.png)
Joustaposition is an award-winning party/sports game developed as part of So What? Studios, created as part of my university capstone. For this project, I served as lead level designer, as a game designer, and as a programmer throughout the 8-month development period, culminating in the LevelUp design showcase and publishing the game via Itch.io. I focused on development and implementation of core mechanics, level design, and documentation throughout the project.
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Set in the far future, the world of Joustaposition finds itself bored with modern sports, and they turn to the past for a solution. Historians discover an ancient manual on medieval jousting - with half the pages missing. So, the blanks get filled in, resulting in a zany, ridiculous experience with robotic knights and rocket ostriches galore!
![JoustLive.png](https://static.wixstatic.com/media/7a51e5_b0e0b89fcd334f82a87b7a41290090aa~mv2.png/v1/fill/w_700,h_400,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/7a51e5_b0e0b89fcd334f82a87b7a41290090aa~mv2.png)
Joustaposition is a 2 player competitive split-screen game where players go head-to-head in a series of jousts:
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On each pass, players use an input to move their shield around and make it harder for the opponent to hit
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Otherwise focus on nailing the other player as close to the centre of their shield for maximum effect!
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Between jousts, players try to hit quintains (jousting targets) to gain points and regenerate health.
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The winner is the first player to un-"horse" the other, or the high scorer at the end of 4 bouts.
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Please reach out if you have any questions or would like to hear more about this project!
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