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Joustaposition

People's Choice Award
Runner-up LevelUp 2017

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Joustaposition is an award-winning party/sports game developed as part of So What? Studios, created as part of my university capstone.  For this project, I served as lead level designer, as a game designer, and as a programmer throughout the 8-month development period, culminating in the LevelUp design showcase and publishing the game via Itch.io.  I focused on development and implementation of core mechanics, level design, and documentation throughout the project.

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Set in the far future, the world of Joustaposition finds itself bored with modern sports, and they turn to the past for a solution.  Historians discover an ancient manual on medieval jousting - with half the pages missing.  So, the blanks get filled in, resulting in a zany, ridiculous experience with robotic knights and rocket ostriches galore!

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Joustaposition is a 2 player competitive split-screen game where players go head-to-head in a series of jousts:

  • On each pass, players use an input to move their shield around and make it harder for the opponent to hit

  • Otherwise focus on nailing the other player as close to the centre of their shield for maximum effect!

  • Between jousts, players try to hit quintains (jousting targets) to gain points and regenerate health.

  • The winner is the first player to un-"horse" the other, or the high scorer at the end of 4 bouts.

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Please reach out if you have any questions or would like to hear more about this project!

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